Certification Programme description: Python scripting: introduction, working with addons (objects, actions, settings); Advanced modeling: overview, High Dynamic Range imaging HDRi (light probe), landscapes and heightmaps (procedural landscape modeling, basic terrain, texture stenciling, heightmap exporting); Advanced materials and textures: bump mapping, normal mapping (texture normals, color map normals); Nodes: texture nodes, material nodes, compositing; Advanced rendering: cycles (glass material, fireflies, freestyle); Advanced animation: introduction, armature object, mesh object (envelope, vertex groups and weight paint, shape keys); constraints (copy location, copy rotation, track-to, floor, locked track, follow path, stretch-to, IK solver), timeline window, IPO window (data type), NLA window and editor, relative vertex keys; Advanced game engine: advanced game engine techniques (pop-up menus, dropping menus)
Certification Programme version/revision: EITC/CG/BL2v1r1)Earned ECTS credits: 2